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Dpx player for mac
Dpx player for mac




  1. #DPX PLAYER FOR MAC HOW TO#
  2. #DPX PLAYER FOR MAC DRIVERS#
  3. #DPX PLAYER FOR MAC ANDROID#
  4. #DPX PLAYER FOR MAC PRO#
  5. #DPX PLAYER FOR MAC CODE#

For more information, see the documentation on Platform-dependent compilation.

#DPX PLAYER FOR MAC HOW TO#

The example below demonstrates how to use different video URLs for different platforms. If you want to have placeholder versions that are compatible with your Editor but use a different version for your target platform, you can include both versions in your project, use Editor-compatible versions as placeholders, and decide which version to use at run time. You can’t preview these paths in the Editor.

#DPX PLAYER FOR MAC CODE#

You can also use Application.streamingAssetsPath to access platform-specific paths to streaming assets via scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Use the URL property to point the Video Player component to streaming assets. To set video files up as streaming assets, place them in the StreamingAssets folder of your project.

#DPX PLAYER FOR MAC ANDROID#

For example, you might want to use the VP9 codec for an Android build, even though the Editor only supports VP8. To use video files that are compatible with your target platforms, but not your Editor platform, set them up as streaming assets. Using unsupported video files in the Editor This is useful when your videos use a codec that the Editor platform supports, but the files aren’t compatible with your target platform. The Video Clip Importer can transcode video files that you import into Unity. See the links below for codec compatibility for Windows and macOS: webm container with the following codecs:įor information about codec support, see the official platform documentation for your Editor. It offers the best cross-platform compatibility, but the Linux Editor doesn’t support this codec.įor Linux, the optimal encoding is a. H.264 is the optimal supported video codec for most platforms. Video files that use unsupported codecs trigger an error message in the Editor and you must convert them to a compatible codec before you can use them. Each platform supports specific codecs that can change with each version of the platform. ExtensionĮncoding for video file tracks must use a supported codec. Each platform supports different video file formats. Video source files must use a format that your Editor platform supports. See Compatibility with target platforms below for more information. Unity provides options for transcoding files to commonly supported formats, but you can also manage compatibility yourself. Your files must also be compatible with the target build platforms. Unity stores imported video files as VideoClip assets.įor Unity to preview video files, the files must be compatible with the platform where you run the Unity Editor. Xeon 5600, Xeon 3600, Core i7-970, Core i7-980, Core i7-990)įor a complete list of supported host and guest the operating systems visit the VMware Compatibility Guide.You can import many video file formats into Unity.

  • Intel processors based on the 2010 “Westmere” micro-architecture (e.g.
  • dpx player for mac

    In addition, the following CPUs are supported: code-named “Hondo”, “Ontario”, “Zacate”, “Llano”)

  • Systems using AMD processors based on the “Llano” and “Bobcat” micro-architectures (e.g.
  • Systems using Intel Atom processors based on the 2012 “Saltwell” micro-architecture (e.g.
  • Intel Atom processors based on the 2011 “Bonnell” micro-architecture (e.g.
  • *With exception, the following CPUs are not supported:

    #DPX PLAYER FOR MAC DRIVERS#

  • GNU/Linux with NVIDIA drivers that support OpenGL 4.5 and above.
  • dpx player for mac

  • For Linux hosts, AMD devices are not supported.
  • For Linux hosts, the latest NVIDIA proprietary drivers are required.
  • For Windows hosts, a GPU that supports DirectX 11 is required.
  • Minimum Requirements to Dark Theme support on Workstation Windows Host Operating Systems:įor 3D Hardware Accelerated Graphics Support: Minimum Requirements to Run Container Runtime on workstation Windows Host Operating Systems:
  • Please refer to vendor's recommended disk space for specific guest operating systems.
  • Additional hard disk space required for each virtual machine.
  • 1.2 GB of available disk space for the application.
  • Note that Windows 7 hosts are no longer supported, Workstation 16 will not function on them.

    #DPX PLAYER FOR MAC PRO#

    VMware Workstation Pro and Player run on most 64-bit Windows or Linux host operating systems:

  • 2GB RAM minimum/ 4GB RAM or more recommended.
  • A compatible 64-bit x86/AMD64 CPU launched in 2011 or later *.
  • For more detail, see our System Requirements documentation. VMware Workstation runs on standard x86-based hardware with 64-bit Intel and AMD processors, and on 64-bit Windows or Linux host operating systems.






    Dpx player for mac